Sunday 15 January 2017

Theme Force and Guildball ??

Oh God, is it Sunday already ?

Time fly so fast these days...

Well, as we all know, earlier this week, the Theme Force hit the shelves (the virtual shelves). I would like to do a quick overview of them and also a not-so-new-but-new-for-me-anyway-that-weird-intro-is-fecking-too-long-just-shut-it-already game called Guildball.

Let start by the most important theme for me, the Legion one.

Ravens of War... More like Ravens of Underwhelming Guerrilla Style. Straight off, I will tell you that I don't like our Theme Force, for many reasons. First, there is a definitive lack of punch into it. There is no heavy hitters and the only buff we can get are from the Warlock. For those you that raise your hand and want to say that a Neraph with Fury is good, remember that you could be the same buff spell on Typhon or just a Carnivean, and wreck about any Heavy in the game, so no, a Neraph with buff spell and free charge and all you want won't change him suddenly in a Heavy hitter. Sure, you have access to Raptors, which are a very good unit, but when do you really take several units in Legion? Besides, while they have Weaponmaster, you need about 4 of them to kill a Heavy that cost less than them. Our Theme does have some fun ability, as cutting off opponent AD, but the second problem is relative power between the Themes...

Our Theme is very flavourful, but not that powerful. On the other side, you have Themes like the Khador Winter Guard's Theme, where they can just take Karchev or Harkevich or just about any Warcaster since Khadoran players already only play Winterguard, and suddenly all their slow jacks gain advance move and their casters are basically immune to all ranged attack, with just about no downside. It seems to me that there is a big difference in power between some of the Them Force, and Legion didn't end on the strong side of the stick (yes, sticks have a strong and a weak side, just ask any forest biologist).

Some others Themes are worth of mention, as the Cryx revenant one, which has so many limitations and that apparently no Cryx players want to play. Cygnar Theme, that finally confirms that double Stormlances is the legit and best way to play, although there is some limitation to it,  so maybe people will still play out of theme. Also, Skorne Theme gives them a Wall, pretty neat ability right here, but without the Errata, we don't really know if it is good or not.

On the positive side, we might still have 2 Theme Force in the Legion Command Book, since some of them were not from the Command Book. But, if we consider that this Theme Force was for Fyanna, which is in the Command Book, we can expect a very hard hitting Theme Force for Kallus, Devastation of Everblight. Something like Ambushing shredders sounds very powerful...

Now about that Guildball's game. I split with a local player the Kick-Off box, with the Mason and the Brewer, and I kept the Mason. Today I played my first game, against my opponent who went a bit easy on me and bring the Brewer instead of his regular Mortician. (For those of you that don't now them, the guy chose not to bring Haley 2 in a demo game, wise choice.) Overall, the game is pretty fun and intuitive. The alternate play can really mess up with a plan, though. I would say it is like a mix of Warmachine and Bloodbowl. You can only play named character, but they all have very special ability and there is also a ball to carry around. While I do feel like a more extensive selection of players per team would help the game, it was a good experience.

I know this week post was short, but I didn't have much to talk about. Next week I have a big Steamroller, with 30+ people. I will bring my regular Thagrosh 1 and Lylyth 3 list.

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